It is the job of designing the built environment of a 20-hour temporary village for the users who come together for the purpose of having fun. The transience of structures and the persistence of the abstract traces of the created "moments" are the basis of our design criteria. The causality of the created memories is undoubtedly more critical for the designer in short-term use; the use is kind of instant and the work must leave permanent marks on the user. In temporary fiction, a product should be created in a short time, show its effect and should disappear again in a short time without leaving a physical trace.
Structures are erected with scaffolding without any exception, and the surfaces that come between these systems are customized according to their structural characters.